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Heiguli Challenge - Bumbasaur

Final Score: 1/5 Stars

From the start, seeing the AI-generated description and the lack of love put into the game's own page is already a major reason for discouragement. But I will proceed with the review as a passionate fan of Souls-like games.

We start with a bug; I run the game, and it starts with a gray screen. Reloading again, I can see a game made in HTML, with an AI-generated appearance. Again, a bad sign.

There are four difficulty levels to choose from: Easy, Medium, Hard, and GOD. The number of bosses changes with each difficulty level.

The game currently has no music or sound feedback.

The game has a simple premise: the boss opens a damage area, and the player chooses between attacking, dodging, parrying, or healing.

Because it was generated by AI, there are inconsistencies in the player's UI, with the keys almost glued to the player's UI itself.

What proves to me that not even the creator himself tested the game is that the GOD level only has 20 bosses crammed into a single space, opening up areas across almost the entire board.

Taking this into account, I don't think my review has anywhere else to go.

In general, the game's concept is good, but it's poorly implemented and sloppy with AI. If I were the creator, I would try to learn GML and apply this idea properly in Game Maker, since it has a reasonably good gameplay loop.